
I think it'd be nice to get another team in here that was working on a game so that we could test out their games and they could test out our games, and I think we'd have this nice symbiotic situation. I appreciate that, it's a nice balance to get. It's kind of ended up feeling like something in between what I was doing before, in between working independently and working for a company. There were plans to grow the studio out more originally, but instead the studio actually shrunk, so it's just us now. He's a very talented programmer and it's just us two right now. Right now it's just me and a programmer, the one for Plants vs Zombies. George Fan: We have an office pretty close to San Francisco that I do go into and work there.
#PLANTS VS ZOMBIES SUNFLOWER MTG PC#
PC Gamer: Do you work in the San Francisco office or do you work from your home? Zombies I tried to look for that but I think it was a good decision to not pursue that direction. Just because it's been done one way before doesn't mean there's not a simpler, more understandable way to do something.


I like games that put it all in front of me, and I try to apply that whenever I make a game.

I really dislike games when I play them and I have to do a lot of work to understand what's going on. I think it would have ended up being something that I didn't want for the game, too. George Fan: I think it was more the first than the second. PC Gamer: Was it too complicated for the game, or was it too complicated for PopCap and their ethos?
